This was an image in which my main focus was the create realistic rusty textures without using file textures. Every can in this scene is shaded entirely by procedurals.
Maya 7

This was an image in which my main focus was the create realistic rusty textures without using file textures. Every can in this scene is shaded entirely by procedurals.
Maya 7

This is an example of one of the shading
networks for a rust shader. It uitilizes multiple
procedurals textures to achieve the look of rust.
Many of these rust shaders became part of a
larger layered shader.