Wallpaper

Evil Jello

This was another image I created as a wallpaper for myself. I designed it with darking color sceme in mind. The cubes have a custom glass shader applied and were staged in the scene using rigid body dynamics. Depth of field was created in Maya. The scene was lit primarily with an HDR image.

Maya 8 and Mental Ray

Evil Jello Wire Frame

 

This wireframe shows the glass cubes frozen in

time during the rigid body simulation.